Blender 3D

Realistic Lighting, Shading and Texturing Workflows in Blender 3D -- Part 3.2: Color & Compositing - YouTube

Part 4 (3.2) Of the Blender Workflow Production Series. In this tutorial we wrap up our scene and work on compositing, color management, and best practices for giving your render that extra "pop".

Realistic Lighting, Shading and Texturing Workflows in Blender 3D -- Part 3.1: VFX & Camera Settings - YouTube

Part 3 of the Blender Production Workflow Series. Topics covered include VFX and Camera Settings. We create a particle field to give our image an interesting backdrop, and then use Depth of Field and Bokeh effects to simulate real world camera effects.

In Part 3 of the Realistic Blender Production Workflow series we are continuing where we left off in Part 2. We will be simulating real world camera effects such as Depth of Field and sensor size, as well as combining particles to create bokeh.

Realistic Lighting, Shading and Texturing Workflows in Blender 3D -- Part 2: Render Settings - YouTube

Part 2 of the Blender Production Workflow Series. Topics covered include Render Settings, reducing noise and fireflies, and best settings to achieve the fastest, best looking renders.

Blender Production Studio Workflow Series

Blender Production Studio Workflow Series

Learn how to create realistic renders and animations with our production workflow series. Get started creating beautiful renders in as little as 30 minutes!

Realistic Lighting, Shading and Texturing Workflows in Blender 3D: Getting Started - YouTube

This tutorial covers topics and guidelines specific to lighting, shading and texturing workflows, while giving a look at general best practices and the physically based rendering model within Blender. With the workflow presented here, you can start creating realistic/hyper-realistic scenes in Blender in under 30 minutes.


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